I mean, at least its not as bad as some browser games.
Its just a combination of overwhelming with the amount of flashing menus it throws in your face, most of which are either just payment screens or unlocked much later in the game;
and lack luster with how little you are actually involved in the 'game.'
Accompanied by how much it holds your hand and rail roads you, but never stops to explain the set up it is wearing.
Its mission to mission, where half the missions you have no real input in, and others you need to have higher numbers to even make a dent.
Gameplay is nonexistent, all it is is literal waiting, there is little to no strategy, the outcome is determined by who has the biggest number. Yes you have skills (that for the majority seem to railroad you into wasting your very small mana pool on moves that don't do anything) but it still comes down to numbers.
If your a Naruto fan, you might enjoy it, it does let you explore Konoha, but there doesn't seem much to do in it, and the idea of, at the very least, semi-custom character is a nice idea. But it feels just lack luster overall.
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Help ease the player into the amount of menus
Give much more battle control rather than just one skill per character and waiting
Team health is already a nice touch, gives the idea to focus on the team, although understanding what the game wants from character fragment is a bit confusing.
Equipment and items take a bit to understand but is handled well enough. (Though some items seem not to work or allow you to use, so unless your meant to sell everything, could use a bit of work)
Looks amazing thus far. I would love to at least test the others out.
Animations are all fluid an smooth, controls could use a bit fine tuning, sometimes will stick.
All in all, great work, would love to see more in the future.
P.S. I need to take pointers from this, make me want to try my hand at sprite animations.
Its uh... something
The idea is there, but your not really tapping into it all to well, sorry man. Keep up the work though.
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